Educational guides and tutorials to accelerate learning.

> Home > How-to Guides > Actions

Converting A Float Action To A Boolean Action

  • Level: Beginner

  • Reading Time: 5 minutes

  • Checked with: Unity 2018.3.10f1


Sometimes you may want to use the values from a FloatAction to activate or deactivate an output type. For example, pressing down the trigger button axis on a controller causes an output to occur when the trigger is fully pressed down.

The Unity Axis Actions provide a way of getting the varying value data from an axis but don’t really provide a way of letting us trigger something when that value reaches a specific value. This can be done by taking the float value and converting it into a boolean when the float value is within our specified bounds. We can then take this boolean value and pass it into a Boolean Action for hooking up events that are either on or off (true/false).

We can do this using the Data Type Converters provided with Zinnia.Unity which allow conversions from one DataType to another.

Useful definitions


Let’s Start

Step 1

Create a new Empty GameObject by selecting Main Menu -> GameObject -> Create Empty then rename the GameObject to RightTriggerPressed then click the Add Component button and select the Float To Boolean component.

Add Float To Boolean Component

Step 2

Click on the GameObject GameObject in the Unity Hierarchy window (which was created in the Adding A Unity Axis Action guide) then drag and drop the RightTriggerPressed GameObject into the Value Changed event parameter on the Unity 1D Axis Action component.

Note: This should override the old event listener. If there is no event listener present in the Value Changed event parameter then click the + symbol in the bottom right corner of the Value Changed event parameter on the Unity 1D Axis Action component to add a fresh event listener.

Select a Function to perform when the Value Changed event is emitted. For this example, select FloatToBoolean -> DoTransform (be sure to select Dynamic float - DoTransform for this example).

Set Value Changed Listener To Float To Boolean Do Transform

Our Value Changed event listener on the Unity 1D Axis Action will now attempt to convert our current axis value to a boolean any time the axis value changes.

Step 3

Let’s add some value boundaries of when our float value should be considered a true boolean. As axis values are normalized, we only need to define our positive bounds within the value of 0f and 1f. In the case of our example, we’re listening for the Trigger axis on the Right Controller which has a minimum value of 0f (i.e. not pressed at all) and a maximum value of 1f (i.e. completely pressed down). Any value in between 0f and 1f will tell us how much pressure is being applied to the trigger when it is being squeezed. For example, a value of 0.5f means the trigger is being pressed but the button is not all the way down, it’s held about half way in.

Click on the RightTriggerPressed GameObject in the Unity Hierarchy window and look for the Positive Bounds parameter on the Float To Boolean component. This Positive Bounds parameter has two fields that define the lower bound and the upper bound. Any float value that falls within these bounds will be considered positive (i.e. a true boolean).

For our example, let’s have it so the Trigger axis must be at least 75% of the way squeezed all the way up till being fully squeezed so enter 0.75 in the first field of the Positive Bounds parameter and leave the second field as 1f.

Set Positive Bounds Of Float To Boolean

Step 4

Now let’s hook up our Float To Boolean component to control a Boolean Action.

Click on the Add Component button on the RightTriggerPressed GameObject and then select the Boolean Action component.

Click the + symbol in the bottom right corner of the Transformed event parameter in the Float To Boolean component then drag and drop the Boolean Action component into the box that appears and displays None (Object).

Select a Function to perform when the Transformed event is emitted. Choose BooleanAction -> Receive (be sure to select Dynamic bool - Receive for this example).

This will update our Boolean Action to be either true or false whenever the Trigger axis changes and falls within or outside the positive bounds we set.

Set Transformed Listener To Boolean Action Receive


Now you have a Boolean Action that will emit true when the Trigger axis is squeezed at least 75% and will emit false when is no longer squeezed as much. This Boolean Action can now be used to drive other output events too such as grabbing an item or even activating a pointer.